![]() A teleportation circle would be an incredibly high price to pay for what amounts to a magical elevator. Outside of off-label use wish, how could a player character wizard create a permanent short-range teleporter for their tower?Īs you said, while things like short-range site-to-site teleportation is somewhat common in dungeons and other DM-created environments, it's not really made available as a player-facing option. ![]() teleporting a thief into a dungeon cell, over a vat of acid or outside - or a fancy elevator. It would be useable as either a trap - e.g. The ideal teleporter would not need any active intend by the creature teleported, just stepping into the area (or touching an object) should be sufficient to trigger it. It seems Glyph of Warding does not work with Teleport either. But that is still not a proper teleporter. Magic!Īs a player character wizard, I can create a permanent Teleportation Circle, although it will take me a year and a small fortune in consumed components. In a DM designed dungeon, the DM or adventure author just puts in the teleporter, and it works. Often the range is limited to somewhere nearby, more like Dimension Door than like Teleport. ![]() In old school dungeons typically without a saving throw, and sometimes without even realizing what happens as the target area looks the same. Teleport traps and teleport rooms are classic tropes for both dungeons and wizard towers. ![]()
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